The product of 10 weeks of CGMA's Advanced Stylized Character Art for Games Mentorship. Had a blast bringing this concept by Qingshan Chen to life - https://www.artstation.com/artwork/8lbLy6
Sculpted in Zbrush, textures baked in Marmoset, texturing done in Substance Painter, rigging, retopo, and animation done in Blender, and given final life in Unreal Engine 5.
On to the next :)